01CHOOSE A DIRECTION
Drag in the direction you want to hit, anywhere on screen. Swipe backward to use your own glass. The gesture aims the shot, not the cursor position.
02SWIPE FOR POWER
Hold Mouse 1 for a drive or Mouse 2 for a lob. Drag toward your shot, then release near contact. Stroke length sets power: longer strokes hit deeper; speed adds a small boost.
03RELEASE AT CONTACT
Longer strokes add power. Release when the ball reaches the racket for perfect contact. Read quality and shot type above the player, colored by power. Keyboard and controller keep hold-to-charge.
BLUE · SAFESoft touch. A blue volley below head height near the net makes a drop shot.
GREEN · BALANCEDBalanced pace. Above head height: BANDEJA, with a low rebound.
YELLOW · RISKYAbove head height: VÍBORA, faster with a sideways glass rebound.
RED · ALL INPerfect timing controls red power. Only red shots can win a point by hitting an opponent’s body.
CONTROLLER
Left stick: move. Right stick: aim. Hold A to charge a hit, B for a lob. Release to swing. LB/RB or L3: dash. Start: menu. D-pad: navigate menus. A: confirm. B: back.
MOUSE CAPTURE
Click the court to capture the mouse. Escape releases it and opens the menu.
RALLY HEAT
Speed rises every 10 hits. At 50: RED HOT, +50% speed, a red court and harder AI returns. Longer rallies accelerate up to +90%. Heat resets each point. TOO HIGH still means out of reach.
READ THE LOB
Green ball + TOO HIGH means above maximum racket reach. Wait for yellow, then use a smash if it is still high. Follow the bounce marker after glass rebounds.
YOUR SERVE · 10 SECONDS
Drag diagonally and release to serve. Stroke length sets power. Both buttons serve underarm after a bounce. Land in the highlighted box. The 10-second timer keeps play moving.
START HERE
Drag toward the open court. Use a short Mouse 1 stroke for a drop volley. Swipe backward for a counter-wall return.
USE THE GLASS
Let deep balls rebound off the back or side glass. Return before the second floor bounce. A serve must bounce before you return it.
WIN THE POINT
The ball must bounce on the opponents’ floor before glass or fence. A returning TRAÍDA stays live until its next floor bounce: approach the net and counter-smash after the glass. X3 and X4 are legal smash exits. Points advance automatically after the countdown.
WIN THE MATCH
0–15–30–40. Golden point at 40–40. Best of 3 games by default: first to 2 wins. Choose best of 3, 5 or 9 in Settings. Teams change ends after odd-numbered games.